Understanding Creative Media Companies
04/11/2024
L.O
1. To understand the differences between different types of companies in creative media production and how they contribute to the industry.
2. To know the difference between horizontal and vertical integration and what they mean for the creative media industries.
-Developers/designers - making games is an expensive job. It takes the efforts of many people and often costs a lot of money ranging sometimes in the millions, depending on the type of studio behind it.
-Developer - the studio that produces or creates a game including all of its content and future updates.
-Publishers - to fund the development and marketing of a game takes a lot of investment, financially. This is why a lot of developers will seek the help of a publisher. In addition, the usually handle the marketing costs, paying for television, print/adverts, online/social media advertising.
-Distributors - to get the physical game releases to get to the public, they are typically sold through a retailer. A shop that sell you a physical copy of of game, whether on a cartridge or more commonly now, a boxed disc.
Vertical Integration
-When a parent(one) company operates and/or more than one of the stages of production in a single industry.
What do benefits vertical integration do they gave in a game design?
-Game developers can benefit from vertical integration by having direct control over the development process, ensuring creative freedom, and retaining intellectual property rights. Publishers can benefit from vertical integration by reducing costs, improving distribution channels, and having more control over marketing and sales.
bibliography: Team, L.E. (2024). Vertical Integration. [online] Larksuite.com. Available at: https://www.larksuite.com/en_us/topics/gaming-glossary/vertical-integration [Accessed 11 Nov. 2024].
Horizontal Integration
Horizontal integration is a business strategy in which one company grows its operations at the same level in an industry. Horizontal integrations help companies grow in size and revenue, expand into new markets, diversify product offerings, and reduce competition.
Sony Music
-Owns various record labels that produce music. They publish this music to distribution platforms owned by other companies(Spotify, Deezer).
-Sony provides games through its Worldwide studious.
The Walt Disney Company

bibliography: Wikipedia Contributors (2018). The Walt Disney Company. [online] Wikipedia. Available at: https://en.wikipedia.org/wiki/The_Walt_Disney_Company.
Developing contextual awareness
11/11/2024
The objectives for this session were to develop a greater understanding on how verbs and versatile verbs function within a game, in the context of the platformer genre. To develop your understanding of how 2D games have evolved through application of critical analysis. And to demonstrate your understanding of 2D platformer contexts and design elements through practical implementation.
Genre - a classification assigned to a video based on its coreplay rather then visual or narrative features.
Verbs are the actions that a player can perform in a game.
Versatile Verbs is an action that can have different outcomes depending on how it is performed.
bibliography: Game Maker's Toolbox. (2017). The Secret of Mario's Jump (and other Versatile Verbs). Available: https://www.youtube.com/watch?v=7daTGyVZ60I. Last accessed 2nd Nov 2021.
bibliography: Game Maker's Toolbox. (2017). The Secret of Mario's Jump (and other Versatile Verbs). Available: https://www.youtube.com/watch?v=7daTGyVZ60I. Last accessed 2nd Nov 2021.
What are Invisible Tutorials? What benefits do they give in game design?
Showing the player through the level design.
What do benefits Invisible Tutorials do they gave in a game design?
Invisible Tutorial are seamlessly integrated in the gameplay, communicating all the necessary information without using text, patronizing the player or disrupting the flow of the game.
bibliography: PineBloggerSeptember 10, A. and 2019 (2019). Methods of creating invisible tutorials. [online] Game Developer. Available at: https://www.gamedeveloper.com/design/methods-of-creating-invisible-tutorials.
For an effective invisible tutorial, how should designers first introduce the player to the new mechanic?
Hint to mechanic by safely giving the player time to figure it out.
When thinking of verbs and versatile verbs in a platformer game, what mechanics do you think an invisible tutorial would be a good fit for?
Triple jumps, climbing, a long ranged attacks.
What kinds of tutorial do you typically use in video games?
-Training
-Narrator
-Pop-up text
-Pause screen
Images of level design
Level design the Nintendo way
1. Grid paper; allows for easy scaling of objects
2. Simple shape based drawing;
3. Colour coding; distinguish various objects
4. text labels; create easy to understand directions for the level's design.
The specific parts of design that incorporate an invisible tutorial are the blocks that are higher than the super mario gives hint to a player to jump on it, the coins on the blocks gives the hint to collect them, the hole between two blocks means you are going to fall down or die.
It was a bit difficult, because we didn't really communicate and discuss everyone's ideas.
The level design is successful but the feedback from the class said that it is not really for the beginner and it was a bit long for a beginner level. Yes, I do agree with the feedback and I think it would be much better to make it a bit short.
Introducing to Construct 3
18/11/2024
L.O:
1. To begin developing your understanding of construct 3's basic tools - objects, behaviour, properties, events and actions.
2.
Layout is used to layout all your work.
Event sheet to create events for the game
Properties is for managing your projects
Project is all your files
Layers is used to organise objects together
Layout is used to layout all your work.
Event sheet to create events for the game
What is an 'Object' in C3? What are they used for? List 1-2 examples.
Object is the actual objects you see in the game, with position, angle and size in the layout. To add an object you have to right click and it should say "insert new object".
Audio - to add some music or sound
Keyboard
Sprite
Behaviours are used to show the engine how you want your object to move and behave. To add behaviours you have to click on the object and select add/edit - behaviour.
Solid - it stays on its place
Event sheet - How does your event sheet work? Briefly explain your custom controls you set up with events and actions.
On event sheet it was confusing for me to change the keyboard and it didn't work well because I used different action for the player, but I tried to change it and do this process again by clicking on "Simulate platform".
Using Construct for the first time wasn't easy and I didn't know about basic tools like objects, behaviour or properties. The part that I enjoyed the most is adding different objects and adding behaviour for them in order to tell them what to do, but the part that I enjoyed the least is event sheet where you need to create events for the game, I was struggling with it the most and I wasn't sure how it works.
Learning Construct 3
25/11/2024
To recap, describe these key terms we learnt in our first Construct 3 session.
Objects- to add an object like audio, sprite, keyboard, text, tiles background.
Behaviours- when you add a function and tell how to behave.
‘Event Sheet’ window- to add code for the system.
‘Properties’ window- is for managing your projects.
‘Layers’ window- is used to organise objects together.
What is a variable? What are the two types and how do they differ?
1. Global variable- applies to a whole project.
2. Instance variable- you apply to a single object.
Which object is used to display writing inside your game?
Text
What type of variable do we use to create the Player’s health? What object do we create the variable on?
The variable we use to create the Player’s health is instance variable.
What window lets you change the collisions of an object?
Event sheet->Player: On collision with another object
Object: Blocker_Spike
When making a game in 2D (2-dimensions), which directions represent the X and Y axis?
Label the diagram
y-vertical
x-horizontal
How do you invert an event on your event sheet?
Right click and select “x Invert” or Alt I.
So far, which part of the engine software has been the most difficult to understand?
What have you struggled to understand the most?
Event sheet because of you want your objects to move or behave, you have to add event and action each time to every object that has to move.
What part of designing a game in Construct would you be most interested in and why?
Making new objects and do different shapes for them, for example coins which are round and triangles where players health decreases every time it touches it.
L.O:
1. To start your idea development stage by applying your soft skills.
2. To be able to demonstrate your knowledge of game planning through your own pre-production.
GDD - Game Design Document - is what the game is going to look like, information.
Scheduling - Track your game’s development and your team members’ progress.Pre-production
Concept sheet - A small write-up of your game ideas.
References - A visual mood board.
Slice - Prototyping a playable section of your core game to test if it will “work.”
Storyboards - A visual diagram for video content when making a trailer for your game.
Poster concepts - Draft designs for your potential poster.
Game Concept Sheet
Posters
I tried to do three posters that are going to be related to our video game. I used Adobe Express to make them, I also used the templates as a background for my poster and I took pictures from Internet as well. It gave us some more ideas about making our own design of the characters and we are going to make our game something similar on the Rise of the Guardians. My team were satisfied and liked my posters.
The first poster is about characters, it shows 6 main characters in the movie. Same, in the second poster its about their adventure together. And, the third one is more Christmas theme, which my team and me decided that we are going to have.
I used different typeface and size of the text to make each poster look different and make it more engaging. The background in the 1st poster looks light and clear to see the main characters better. In the 2nd one the forest background makes it look like they are going somewhere to explore, which makes it look more interesting. And, the 3rd poster, I used some snowflakes around and lights at the top to make it look more like it's Christmas.
I'm really satisfied with those posters and I like the result.
poster bibliography:
Caught Between the Pages. (2014). The Art of Rise of the Guardians. [online] Available at: https://caughtbetweenthepages.wordpress.com/2014/02/01/the-art-of-rise-of-the-guardians/ [Accessed 2 Dec. 2024].
to, C. (2024). Guardians. [online] Rise of the Guardians Wiki. Available at: https://riseoftheguardians.fandom.com/wiki/Guardians [Accessed 2 Dec. 2024].
Google.com. (2024). Redirect Notice. [online] Available at: https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.deviantart.com%2Flaujm%2Fart%2FThe-Rise-of-The-Guardians-Christmas-840820039&psig=AOvVaw3Bv4AV-gEcPHapw9yazrGY&ust=1733331699378000&source=images&cd=vfe&opi=89978449&ved=0CBQQjRxqFwoTCOiix_WJjIoDFQAAAAAdAAAAABAS [Accessed 3 Dec. 2024].
DDS activity 1
Unfortunately, these pictures didn't turned out good, because the teammate's legs are out the frame , which is not right and not good for the editing.
This is the prototype my teammate made for the game, which gives us better idea and understanding of how the game should look like and how it's going to work.
Reflective Journal
13/01/2024
In this session with my team we had our first team critique, we were going around the class and try to play other's students games and answer the question and tell if we liked it or not and why, so other teams can improve it and make it better. I did well with the schedule and I did my storyboard.
Crit feedback
I was a bit surprised of that when other students said that the level one was a bit hard and they also said that its better to make it easier at the end and add obstacles later.
This is my drawing for the background and at the top we can see aa moon and clouds, because its more Christmas themed I also drew lots of Christmas trees, at the very bottom it's just snow. More in the middle its like a road which leads to small and snowy houses.
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