Creating an original 2D Game Project


Unit 7: Creating an original 2D Game Project

Understanding Creative Media Companies

04/11/2024

L.O

1. To understand the differences between different types of companies in creative media production and how they contribute to the industry.

2. To know the difference between horizontal and vertical integration and what they mean for the creative media industries.


-Developers/designers - making games is an expensive job. It takes the efforts of many people and often costs a lot of money ranging sometimes in the millions, depending on the type of studio behind it.

-Developer - the studio that produces or creates a game including all of its content and future updates.


-Publishers - to fund the development and marketing of a game takes a lot of investment, financially. This is why a lot of developers will seek the help of a publisher. In addition, the usually handle the marketing costs, paying for television, print/adverts, online/social media advertising.


-Distributors - to get the physical game releases to get to the public, they are typically sold through a retailer. A shop that sell you a physical copy of of game, whether on a cartridge or more commonly now, a boxed disc.


Vertical Integration

-When a parent(one) company operates and/or more than one of the stages of production in a single industry.


What do benefits vertical integration do they gave in a game design?

-Game developers can benefit from vertical integration by having direct control over the development process, ensuring creative freedom, and retaining intellectual property rights. Publishers can benefit from vertical integration by reducing costs, improving distribution channels, and having more control over marketing and sales.

bibliography: Team, L.E. (2024). Vertical Integration. [online] Larksuite.com. Available at: https://www.larksuite.com/en_us/topics/gaming-glossary/vertical-integration [Accessed 11 Nov. 2024].


Horizontal Integration

Horizontal integration is a business strategy in which one company grows its operations at the same level in an industry. Horizontal integrations help companies grow in size and revenue, expand into new markets, diversify product offerings, and reduce competition.



Sony Music

-Owns various record labels that produce music. They publish this music to distribution platforms owned by other companies(Spotify, Deezer).

-Sony provides games through its Worldwide studious. 



The Walt Disney Company

blue letters with a plus sign at the end and an arch above the letters
The Walt Disney Company, commonly referred to as simply Disney, is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios in Burbank, California. Disney was founded on October 16, 1923, by brothers Walt Disney and Roy Oliver Disney as Disney Brothers Cartoon Studio; it also operated under the names Walt Disney Studio and Walt Disney Productionsbefore changing it to its current name in 1986. In 1928, Disney established itself as a leader in the animation industry with the short film Steamboat Willie. The film used synchronized sound to become the first post-produced sound cartoon, and popularized Mickey Mouse, who became Disney's mascot and corporate icon.

The company is known for its film studio division, the Walt Disney Studios, which includes Walt Disney PicturesWalt Disney Animation StudiosPixarMarvel StudiosLucasfilm20th Century Studios20th Century Animation, and Searchlight Pictures. Disney's other main business units include divisions in television, broadcasting, streaming media, theme park resorts, consumer products, publishing, and international operations. Through these divisions, Disney owns and operates the ABC television network; cable television networks such as Disney ChannelESPNFreeformFX, and National Geographic; publishing, merchandising, music, and theater divisions; direct-to-consumer streaming services such as Disney+ESPN+Hulu, and Hotstar; and Disney Experiences, which includes several theme parks, resort hotels, and cruise lines around the world.


Disney is one of the biggest and best-known companies in the world and was ranked number 48 on the 2023 Fortune 500 list of biggest companies in the United States by revenue. In 2023, the company's seat in Forbes Global 2000 was 87. Since its founding, the company has won 135 Academy Awards, 26 of which were awarded to Walt. The company has been said to have produced some of the greatest films of all time, as well as revolutionizing the theme park industry. The company, which has been public since 1940, trades on the New York Stock Exchange (NYSE) with ticker symbolDIS and has been a component of the Dow Jones Industrial Average since 1991. In August 2020, about two-thirds of the stock was owned by large financial institutions. The company celebrated their 100th anniversary on October 16, 2023.

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bibliography: Wikipedia Contributors (2018). The Walt Disney Company. [online] Wikipedia. Available at: https://en.wikipedia.org/wiki/The_Walt_Disney_Company.

Developing contextual awareness

11/11/2024

The objectives for this session were to develop a greater understanding on how verbs and versatile verbs function within a game, in the context of the platformer genre. To develop your understanding of how 2D games have evolved through application of critical analysis. And to demonstrate your understanding of 2D platformer contexts and design elements through practical implementation.


Genre - a classification assigned to a video based on its coreplay rather then visual or narrative features.



Verbs are the actions that a player can perform in a game. 

Versatile Verbs is an action that can have different outcomes depending on how it is performed.


bibliography: Game Maker's Toolbox. (2017). The Secret of Mario's Jump (and other Versatile Verbs). Available: https://www.youtube.com/watch?v=7daTGyVZ60I. Last accessed 2nd Nov 2021.

bibliography: Game Maker's Toolbox. (2017). The Secret of Mario's Jump (and other Versatile Verbs). Available: https://www.youtube.com/watch?v=7daTGyVZ60I. Last accessed 2nd Nov 2021.





What are Invisible Tutorials? What benefits do they give in game design?

Showing the player through the level design.


What do benefits Invisible Tutorials do they gave in a game design?

Invisible Tutorial are seamlessly integrated in the gameplay, communicating all the necessary information without using text, patronizing the player or disrupting the flow of the game.

bibliography: PineBloggerSeptember 10, A. and 2019 (2019). Methods of creating invisible tutorials. [online] Game Developer. Available at: https://www.gamedeveloper.com/design/methods-of-creating-invisible-tutorials.


For an effective invisible tutorial, how should designers first introduce the player to the new mechanic?

Hint to mechanic by safely giving the player time to figure it out.


When thinking of verbs and versatile verbs in a platformer game, what mechanics do you think an invisible tutorial would be a good fit for?

Triple jumps, climbing, a long ranged attacks.


What kinds of tutorial do you typically use in video games?

-Training

-Narrator

-Pop-up text

-Pause screen

Images of level design


Level design the Nintendo way

1. Grid paper; allows for easy scaling of objects

2. Simple shape based drawing;

3. Colour coding; distinguish various objects

4. text labels; create easy to understand directions for the level's design.


The specific parts of design that incorporate an invisible tutorial are the blocks that are higher than the super mario gives hint to a player to jump on it, the coins on the blocks gives the hint to collect them, the hole between two blocks means you are going to fall down or die.



It was a bit difficult, because we didn't really communicate and discuss everyone's ideas.

The level design is successful but the feedback from the class said that it is not really for the beginner and it was a bit long for a beginner level. Yes, I do agree with the feedback and I think it would be much better to make it a bit short.



Introducing to Construct 3

18/11/2024

L.O:

1. To begin developing your understanding of construct 3's basic tools - objects, behaviour, properties, events and actions.

2. 



Layout is used to layout all your work.

Event sheet to create events for the game






Properties is for managing your projects










Project is all your files
Layers is used to organise objects together




Layout is used to layout all your work.

Event sheet to create events for the game





What is an 'Object' in C3? What are they used for? List 1-2 examples.

Object is the actual objects you see in the game, with position, angle and size in the layout. To add an object you have to right click and it should say "insert new object".

Audio - to add some music or sound

Keyboard

Sprite




Behaviours are used to show the engine how you want your object to move and behave. To add behaviours you have to click on the object and select add/edit - behaviour.

Solid - it stays on its place


Event sheet - How does your event sheet work? Briefly explain your custom controls you set up with events and actions.

On event sheet it was confusing for me to change the keyboard and it didn't work well because I used different action for the player, but I tried to change it and do this process again by clicking on "Simulate platform".



Using Construct for the first time wasn't easy and I didn't know about basic tools like objects, behaviour or properties. The part that I enjoyed the most is adding different objects and adding behaviour for them in order to tell them what to do, but the part that I enjoyed the least is event sheet where you need to create events for the game, I was struggling with it the most and I wasn't sure how it works.



Learning Construct 3

25/11/2024






To recap, describe these key terms we learnt in our first Construct 3 session.

Objects- to add an object like audio, sprite, keyboard, text, tiles background.

Behaviours- when you add a function and tell how to behave.


‘Event Sheet’ window- to add code for the system.


‘Properties’ window- is for managing your projects.


‘Layers’ window- is used to organise objects together.


What is a variable? What are the two types and how do they differ?

1. Global variable- applies to a whole project.

2. Instance variable- you apply to a single object.


Which object is used to display writing inside your game?

Text


What type of variable do we use to create the Player’s health? What object do we create the variable on?

The variable we use to create the Player’s health is instance variable.


What window lets you change the collisions of an object?

Event sheet->Player: On collision with another object 

Object: Blocker_Spike


When making a game in 2D (2-dimensions), which directions represent the X and Y axis?
Label the diagram

y-vertical

x-horizontal

x-horizontal


How do you invert an event on your event sheet?

Right click and select “x Invert” or Alt I.


So far, which part of the engine software has been the most difficult to understand? 

What have you struggled to understand the most?

Event sheet because of you want your objects to move or behave, you have to add event and action each time to every object that has to move.


What part of designing a game in Construct would you be most interested in and why?

Making new objects and do different shapes for them, for example coins which are round and triangles where players health decreases every time it touches it.

 




2D Game Project
02/12/2024

L.O:

1. To start your idea development stage by applying your soft skills. 

2. To be able to demonstrate your knowledge of game planning through your own pre-production.

Making and marketing a game 
1. Pre-production - Planning your game’s content. Planning the different materials and outlets for your game. 

2. ProductionThe production stage of game development is when your studio takes the concepts created during pre-production and turns them into source code and various assets. It's where the bulk of your time, effort, and resources go.
bibliography: Nuclino (n.d.). Video game development process. [online] www.nuclino.com. Available at: https://www.nuclino.com/articles/video-game-development-process.

3. Testing & Release - making sure the game works as intended is critical. Testers don't wait till the game is finished, they start their work as soon as anything is playable.
bibliography: Nuclino (n.d.). Video game development process. [online] www.nuclino.com. Available at: https://www.nuclino.com/articles/video-game-development-process.



GDD - Game Design Document - is what the game is going to look like, information.


Pre-production 

Scheduling - Track your game’s development and your team members’ progress.

Concept sheet - A small write-up of your game ideas. 

References - A visual mood board.

Slice - Prototyping a playable section of your core game to test if it will “work.”

Storyboards - A visual diagram for video content when making a trailer for your game.

Poster concepts - Draft designs for your potential poster. 


Game Concept Sheet





Posters



I tried to do three posters that are going to be related to our video game. I used Adobe Express to make them, I also used the templates as a background for my poster and I took pictures from Internet as well.  It gave us some more ideas about making our own design of the characters and we are going to make our game something similar on the Rise of the Guardians. My team were satisfied and liked my posters.

The first poster is about characters, it shows 6 main characters in the movie.  Same, in the second poster its about their adventure together. And, the third one is more Christmas theme, which my team and me decided that we are going to have.

I used different typeface and size of the text to make each poster look different and make it more engaging. The background in the 1st poster looks light and clear to see the main characters better. In the 2nd one the forest background makes it look like they are going somewhere to explore, which makes it look more interesting. And, the 3rd poster, I used some snowflakes around and lights at the top to make it look more like it's Christmas.

I'm really satisfied with those posters and I like the result.


poster bibliography:

Caught Between the Pages. (2014). The Art of Rise of the Guardians. [online] Available at: https://caughtbetweenthepages.wordpress.com/2014/02/01/the-art-of-rise-of-the-guardians/ [Accessed 2 Dec. 2024].

to, C. (2024). Guardians. [online] Rise of the Guardians Wiki. Available at: https://riseoftheguardians.fandom.com/wiki/Guardians [Accessed 2 Dec. 2024].

Google.com. (2024). Redirect Notice. [online] Available at: https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.deviantart.com%2Flaujm%2Fart%2FThe-Rise-of-The-Guardians-Christmas-840820039&psig=AOvVaw3Bv4AV-gEcPHapw9yazrGY&ust=1733331699378000&source=images&cd=vfe&opi=89978449&ved=0CBQQjRxqFwoTCOiix_WJjIoDFQAAAAAdAAAAABAS [Accessed 3 Dec. 2024].


DDS activity 1

19/11/2024



26/11/2024









Experimentation - Creating photographic sprites
09/12/2024



























Unfortunately, these pictures didn't turned out good, because the teammate's legs are out the frame , which is not right and not good for the editing.

Game project - moodboard



I also did a moodboard for the pre-production and it's based on the Rise of the Guardians, Pixel art and Jack Frost who is the main character in Rise of the Guardians and he is going to be in the game. Moodboard is going to help for to concentrate on the things we need to have in our game.


Jackson Overland Frost is a young immortal being with the power of winter known as Jack Frost and the main protagonist of DreamWorks's 25th full-length 2012 animated feature film Rise of the Guardians.

bibliography: Heroes Wiki. (n.d.). Jack Frost (Rise of the Guardians). [online] Available at: https://hero.fandom.com/wiki/Jack_Frost_(Rise_of_the_Guardians).

Reflective Journal 
06/01/2025

The most concerning parts of the projects that my team decided to do this week are sound and coding.

Coding, soundtrack, Pixel Art design and animation, prototype development and storyboarding needs to be complete by the end of the week. We did our scheduling and this is what each of us are going to do these.

I will be working on storyboarding. I have to watch Rise of the Guardians, choose one scene from it and try to make it as a plan or how the game is going to look like when you play.


What bits are you missing that you should have by now?
1. More explanation of what I done, how I done it, what went wrong/well, how do i feel about it.





Production
Team schedule



Storyboard
13/01/2024




Prototype development
Start screen



Start screen event sheet



Level one

Level one event sheet

This is the prototype my teammate made for the game, which gives us better idea and understanding of how the game should look like and how it's going to work.




Character design



This is the character design my teammate done and this is the main player for our game, which looks like Jack Frost in the Rise of the Guardians. It shows the movements like running or movements with hands while running or jumping. 





Reflective Journal

13/01/2024

In this session with my team we had our first team critique, we were going around the class and try to play other's students games and answer the question and tell if we liked it or not and why, so other teams can improve it and make it better. I did well with the schedule and I did my storyboard.



Crit feedback

 

I was a bit surprised of that when other students said that the level one was a bit hard and they also said that its better to make it easier at the end and add obstacles later.



Team schedule
For week 2 everyone has a task what to do to improve our game, like to draw the background and then to make the background, to improve the game for example make level 1 easier, to make the game and the tutorial text clearer. I'm going to do draw the background for our game.


Background for the game



This is my drawing for the background and at the top we can see aa moon and clouds, because its more Christmas themed I also drew lots of Christmas trees, at the very bottom it's just snow. More in the middle its like a road which leads to small and snowy houses.

Music

 
This is the music my teammate done for level 1.







DDS activity
14/01/2024








Reflective Journal
20/01/2024

Last week I drew a 1 background for the game and for the week 3 I will have to draw 2 more backgrounds for different levels. I didn't had issues, for my background I looked up on Google to have some ideas and draw something that's in Christmas theme. I don't really think I need to improve my drawing skills, because the background that I drew is clear to understand.



Team meeting

We discussed with my team and I will need to draw 2 more backgrounds for different levels of the game. I will look for some ideas from Rise of the Guardians movie, so its more related to this movie and the main character Jack Frost. My other teammates have to work on sound and music, animation and drawing background on Pixel Edit, and improving the levels of the game.




 Team Crit and Reflective Journal
27/01/2025
The feedback we got from our other student is that to make jump higher and so it will be easier to jump over the enemies, if possible. Someone said "add more enemies" , but if you play for longer there are many enemies , which look like a snowball.


Crit feedback



I was a bit surprised, because the game is actually not that hard, but its hard to control the jump of the player.

No, my team didn't make any changes to the schedule, but after the team critique we heard from other students how many things need to be changed. In general, I'm very satisfied with the game, I really like the background, the player and music/sound effects.

My teammate is going to finish making the game and adjusting some properties, which is managing all projects and also change the position of the enemies if they are too close to the player. Because, if they are, it will be difficult to play the game and also kill the enemy.







Level designs
Start screen

Level 1 







Final Piece





Game Project Evaluation
What was your task for this project and what was your initial response to this?
-My task for this projects was to make a moodboard, posters, to draw a backgrounds and to make a storyboarding that is based on the Rise of the Guardians. My teammates's response was good, they liked the posters I did, the moodboard showed us what we have to concentrate on, the background was okay and I had to do more than one.

How did your game concept change or evolve over the course of the project? What influenced your team’s decision-making as the project progressed?
-Our game changed by it looks,the prototype development and the levels of the game were improved as well by my other teammate. At the start we didn't had our own background, so I started drawing some ideas. Our team's decision was influenced by our other teammates and by team critique which means that other students give feedback about our game.


During the project, what have you had issues with? This could be technical, practical, or organizational. Give each one its detailed paragraph
-


How did you respond to any issues you faced? What did you personally do to overcome these issues? Were you successful?
-



Regarding your soft skills, what did you have the most challenges with? Were there any issues you had with communication, negotiating with your team, managing deadlines or keeping the project organized?
-Yes, we had communication issues sometimes, but we were discussing on the lesson and texting each other what we did. We did everything before the deadline, but after the team critique we realised that we have more things to finish.


Looking at the final build of the game, what do you honestly feel are its shortcomings?
-I think that the final build of the game is good, I really like the background and the character design and the character looks really similar to the main character in the Rise of the Guardians. The background is Christmas themed, there's a moon, lots of snow and trees. But, I think that when the character stars to run automatically is not right, it is uncomfortable because you can't control the speed of the character. In my opinion, it would be better if you could control it by yourself by pressing specifically designed buttons on the keyboard. And because the character runs fast it is easy to lose and you going to have to play it all over again, or it will be hard to finish the game.


Did your audience feedback reveal any issues? Was the feedback generally positive or negative? With hindsight, what could you have done differently during the project to alter the outcome?
-The audience feedback was positive and negative. The positive was that they liked the music, background, the details at the starting screen, character design. And, the negative was to make the level easier, because the audience said it was hard for the beginner, to make the jump higher, collision box isn't right and controls are not correct. During the project, we could make the double jump, which allows you to jump higher and makes it easier to play.



Conclude with an overall look at the project. Is it successful? Are you satisfied with how you individually worked throughout this project? What have you learnt most from having carried out a team-based production with tight deadlines? What will you carry forward from your experience on this project that will inform your future projects?
-Yes, I'm satisfied with how all my teammates and me worked throughout this project, because everyone had a task which we did to make our game. To be in a team and having deadlines, I learned that communication is important, because you have to let your other teammates know what you are going to do and what are your thoughts about something, also I learned that if you don't have enough time to do your task before the deadline, you have to let your team know. From my experience on this project I will communicate more and ask about other teammates's opinions for the future projects.










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